#pragma once
#include <cocos2d.h>


class MainLayer;
class Bullet;

USING_NS_CC;

class BaseObject : public CCNode
{
public:
	BaseObject(void);
	~BaseObject(void);

	virtual bool init();

	MainLayer* getMainLayer();
	virtual void shoot(Bullet* bullet);

	CCPoint getPositionCenter();

	virtual void draw();
};

